Xbox One Hardware Specs
Feature | Xbox One |
---|---|
Optical Drive | Blu-Ray/DVD [1] |
Game DVR | Yes [2] |
RAM | 8GB DDR3 [3] |
CPU | 8 Core Microsoft custom CPU [4] |
Storage | 500 GB Hard Drive [5] |
Second Screen | SmartGlass [6] |
Cloud Storage | Yes [7] |
Mandatory Game Installs | Yes [8] |
Required Internet Connection | No [9] |
Used Game Fee | No [10] |
Backwards Compatibility | None [11] |
Cross Game Chat | Skype [12] |
Motion Control | Kinect 2 |
Voice Commands | Yes [13] |
Subscription Service | Xbox Live [14] |
USB | USB 3.0 [15] |
Live Streaming | Yes |
Reputation Preservation | Achievements will be ported [16] |
Web Connection | Gigabit Ethernet, WiFi [17] |
BlueTooth | Bluetooth 2.1 (EDR) [18] |
A/V Hookups | HDMI input and output (4K support), Optical output [19] |
The Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, "You'll still have a limited number of transistors in your house; in your box."
Not much is known about the Xbox One GPU, but a Microsoft representative has told IGN "AMD is our primary partner for the custom silicon that makes up our GPU/CPU SOC that is the heart of Xbox One." [Source: IGN interview with Microsoft]
But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.
Not much is known about the Xbox One GPU, but a Microsoft representative has told IGN "AMD is our primary partner for the custom silicon that makes up our GPU/CPU SOC that is the heart of Xbox One." [Source: IGN interview with Microsoft]
But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.
A view of the rear ports on the Xbox One.
|
PlayStation 4 Hardware Specs
The full list of technical specifications for the PlayStation 4 have been revealed by Sony at E3:- Recommended retail price: US $399, Canada $399, €399 and £349
- CPU: x86-64 AMD "Jaguar" Single-chip custom processor
- GPU: AMD next-generation Radeon based graphics engine
- Memory: 8GB GDDR5
- Storage size: 500GB hard disk drive, user removable*
- External dimensions: Approximately 275 x 53 x 305mm
- Mass: Approx 2.8kg
- BD/DVD drive (read only): BD x 6 CAV, DVD x 8 CAV
- Input/Output: Super-Speed USBx (USB 3.0) port x2, AUX port x1
- Networking: Ethernet x1, IEEE 802.11b/g/n, Bluetooth 2.1 (EDR)
- AV output: HDMI out port, DIGITAL OUT (OPTICAL) port
- Included: PlayStation 4 system x1, Wireless controller (DualShock 4) x1, Mono headset x1, AC power cord x1, HDMI cable x1, USB cable x1
Additional hardware specs have been revealed via Sony Japan. [10] Sony has confirmed that the PlayStation 4 will be powered by a custom 8-core AMD "Jaguar" x86-64 with integrated graphics APU and "next-generation" AMD Radeon graphics processor capable of driving 1.84 teraflops. As detailed at the event, it will come paired with 8GB of dedicated GDDR5 memory, making it competitive with most gaming-focused PCs on the market. As expected, the system will ship with a Blu-ray drive, built-in 802.11 b/g/n Wi-Fi, Bluetooth 2.1, as well as HDMI, Analog-AV, and optical digital output. Sony is giving I/O options a boost with the inclusion of USB 3.0 ports and a mysteriously vague "AUX" port. Each system will ship a "Mono Headset" for cross-game chat and other social features. While no hard drive numbers have been announced, Sony has stated that the PS4 will have "a very large hard drive in every console."
What's more, we've gained new insight into the DualShock 4. As we know, the controller sports an integrated touch pad, headset jack, share button, and LED player identifier, but we've now learned that the touch pad features a mechanical button and supports "capacitive type." In addition to the obvious size and ergonomic changes, the DualShock 4 is expectedly gaining a bit of weight, going from 6.77 ounces on the DualShock 3 to 7.4 ounces on the DualShock 4. Details were remarkably scant at the event regarding the PlayStation 4 Eye, which has been revealed as having a 1280x800 pixel sensor capable of capturing video at 60 frames-per-second — a significant leap over the Kinect's 640x480 30fps sensor. It also won't have to eat up a USB port on the console because it has its own dedicated port. It will be able to be used for "walkthrougs, taunting in killcams, login, and speech recognition." It can also read whether you and a friend switched places during a split-screen game.
PlayStation 4 Hardware Specs |
0 komentar:
Posting Komentar
berkomentarlah yang sewajarnya beroo.....!!!